After nearly a year without a video, Fox Eve return to EVE as a solo pilot again and play with battleships. He wanted this video to be as short as possible with the few good fights that he had, and thus, 1.0 is the introduction to future battleship pvp! - See more at: http://evenews24.com/2016/03/21/video-eve-online-solo-pvp-battleship-1-0/#sthash.x1IytnGo.dpuf
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Video: EVE Online Solo PvP Battleship 1.0
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Flaming Fireball in Space | Space Wallpaper
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About this ImageIn the fall of 2015 a photographer in search of images of the Orion Nebula snapped this fantastic image. A meteor, probably from the Taurids meteor shower, not only lit up the night but shown with an odd orange glow along its tail. This fiery effect is actually a persistent train — atoms in the Earth's atmosphere losing and regaining an electron create the eerie flare. [Learn more about meteor showers.]
Sony poderá lançar nova versão do seu PS4
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O aparelho deverá contar com uma GPU atualizada e ainda irá suportar jogos em resolução 4K.
De olho na realidade virtual 4K, a Sony pode estar trabalhando em uma
nova versão do seu PS4, disseram fontes próximas ao assunto. Ainda não
se sabe se o PS4,5, como vem sendo chamado, ofereceria apenas um upgrade
para quem já possui o console, ou seria mesmo um novo aparelho.
O que realmente os boatos dizem é que o aparelho deverá suportar resolução em 4K, ou seja, uma nova experiência em realidade virtual. Todas as informações surgiram após reuniões da Sony com desenvolvedores para a preparação da novidade. O aparelho deverá contar com uma GPU atualizada e ainda irá suportar jogos em resolução 4K.
O que realmente os boatos dizem é que o aparelho deverá suportar resolução em 4K, ou seja, uma nova experiência em realidade virtual. Todas as informações surgiram após reuniões da Sony com desenvolvedores para a preparação da novidade. O aparelho deverá contar com uma GPU atualizada e ainda irá suportar jogos em resolução 4K.
Após o lançamento do Playstation VR a capacidade de processamento de
vídeo vem causando muita preocupação, já que a realidade virtual exige
muito do hardware. Ainda é muito cedo para garantir a veracidade das
informações, já que tudo não passa de rumores. Caso uma nova versão seja
mesmo lançada, a Sony poderá ainda acompanhar a evolução tecnológica
dos computadores, já que são capazes de rodar jogos com a nova
resolução.
Assassin's Creed 3 Studio Developing "One Ubisoft's Biggest Console/PC" Projects
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Speaking at GDC, Olivier de Rotalier, managing director for
Ubisoft's Singapore and Southeast Asia, revealed the company's intention
to establish a new development studio in the Philippines. As part of
the announcement he shared some details about the current state of the
Singapore studio.
"We've been very happy to be
involved in many titles," he said. "We've built two main expertise in
Singapore: one in AAA games, the other in PC online with Ghost Recon: Phantoms.
"We've
built 10 AAA games in seven years," he continued. "And now our studio
is leading one of the biggest Ubisoft projects on console and PC."
It
is unclear whether the game in question is part of an existing
franchise, or if it is a new property developed by the Singapore studio.
GameSpot has asked Ubisoft for clarification.
The Singapore studio is most notable for creating Assassin's Creed 3's naval battles, which went on to become a key pillar of Assassin's Creed 4: Black Flag and Assassin's Creed Rogue's gameplay.
Ubisoft's
new studio in the Philippines marks an expansion in the Southeast Asian
territory which, according to Rotalier is "a fast-growing market in the
gaming industry" and has a "young and growing population that is very
connected and creative."
Ubisoft is moving
experienced Filipino developers from its Singapore studio to the new
Philippines studio to give it a strong foundation to build on.
"We
have, in Singapore, a team with people from the Philippines who have
grown in expertise with us. We've built a solid work relationship and
trust with them, and that's an important core for us to start a new
studio.
"Some of them will transfer to the Philippines to
bring the Ubisoft knowhow, methodology, and knowledge to the studio ...
Leveraging the team in Singapore to train and groom the people in the
[Philippines] is a key part of what we're doing.
"[The
studio manager, Chip Go] is already someone that worked in Singapore and
will bring his knowledge of the group, company, and process. We want to
expose [the developers] to our major AAA franchise ... that'll be the
best way to expose them to the best standards of the industry and the
best people to learn from. Also, [they can work] on the best technology
that we have."
According to Rotalier, Ubisoft is planning
to have 50 developers at the Philippines studio by the end of 2016, and
then grow to a total of 200 people.
In other Ubisoft news, in February chief executive Yves Guillemot confirmed rumours it is not releasing a new entry in the mainline Assassin's Creed series in 2016.
Instead, it is giving its developers the time to "[take advantage of
all the new technologies" and "the brand a new dimension."
An
Ubisoft blog post added: "This year, we are stepping back and
re-examining the Assassin's Creed franchise ... Since the release of Assassin's Creed Unity,
we’ve learned a lot based on your feedback. We've also updated our
development processes and recommitted to making Assassin's Creed a
premier open-world franchise.
"We're taking this year to
evolve the game mechanics and to make sure we're delivering on the
promise of Assassin's Creed offering unique and memorable gameplay
experiences that make history everyone's playground."
Watch Dogs 2, meanwhile, is expected to will launch before the end of April 2017. Ubisoft's fiscal 16/17 games slate also includes For Honor, South Park: The Fractured But Whole, and Tom Clancy's Ghost Recon: Wildlands.
Epic Worked on Gears of War 4 for Six Months Before Abandoning It
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"Back in the days of Unreal Engine 3, [Epic] had this belief
that we'd only build technology that we would use," he explained. "So
if Gears didn't need it, it generally didn't get put into the engine.
That was from a perspective of, if we don't use it, it’s going to decay.
If we don't touch it, it will just rot on the vine and then we'd have
bad code.
"That's not how it was with Gears 4," he added. "Epic's initial Gears 4 engine was very mobile- and PC-centric more than it was console-focused. You can see their focus shift towards games like Fortnite and Paragon and stuff like that."
Game Informer goes on to mention that, following Chinese Internet giant's major investment in Epic,
the North Carolina-based studio started making more PC-focused titles.
"It's possible that Epic didn't know how the Gears franchise fit into
this new vision," it reported, adding that, after Fergusson and Gears of
War designer Cliff Bleszinski exited Epic, questions about the future
of the brand emerged.
Epic ultimately started up
conversations with Microsoft about selling Gears of War. Head of Xbox
Phil Spencer was part of those negotiations, and he told Game Informer,
"[Epic] didn't have a real clear roadmap for where Gears was going"
after Tencent invested in Epic and Fergusson and Bleszinski left.
Microsoft officially acquired the Gears of War franchise in January 2013 for an undisclosed sum.
As
for how Epic's vision for Gears of War 4 differs from The Coalition's,
it's not exactly clear. But it is known that Epic came up with the idea
for the fourth game to be set in the future with Marcus Fenix's son in
the lead role, two pieces of the story that The Coalition kept intact.
While
the new Swarm enemy type was part of Epic's original plan for Gears of
War 4, The Coalition changed it significantly. "We started talking about
what the Swarm would be at Epic, but [The Coalition] completely changed
it as we developed the game on our own. The name stuck, but none of the
monsters stuck," he said.
For more interesting insight into Gears of War 4's development, be sure to read the full Game Informer story as well as the magazine's cover story in its April issue.
Gears of War 4 has co-op, a staple of the series, but it is limited limited to two players locally and online, and not four, as was the case with Gears of War 3. It's unclear what Epic had in mind in terms of co-op for its original vision for Gears of War 4.
In other news, the sequel's resolution and frame rate have been confirmed, and The Coalition has teased that a PC version is "possibly" in the works.
Gears of War 4 will launch in full in fall 2016 and a beta will be held in April.